Vikings have been sighted down the coast, Earl Wilfred has mustered the local fyrd and marched off to intercept the threat. After seeing off her husband Lady Hilda returns to the great hall accompanied by some of her female hearth guard and recently arrived cousin Beornwulf the Bold (and his dog Enar).
Halfdan, the Earl's nephew has long harboured a grudge against Lady Hilda (he was due to inherit but Lady Hilda had a son)... and has decided to kill her while her husband and son were away and take control.
The Action ....
Halfdan meets with 'Tiny' Sven and two of his supporters to check all is ready...
Lady Hilda and her escort approach the gateway to the enclosure around the great hall....
As Lady Hilda and her party pass the gate and approach the hall they find themselves confronted by Halfdan and 'Tiny' Sven....they realise Halfdan's supporters are moving closer to surround them...
Halfdan has failed, he is tied up and taken away - he awaits his fate ....
Solo game played out using the latest version of my more generalised Simple Combat rules.
The scenario was setup so that Halfdan's group had double the numbers but some slightly lower skill levels; on the average they should have been able to have two men attacking each one of Lady Hilda's escort giving them the advantage; to balance that out somewhat Beornwulf was added to the escort.
Halfdan's attempt to kill off Lady Hilda failed mostly due to himself and his supporters sometimes getting poor dice rolls and not passing the engage in combat threshold - this meant his greater numbers could not be used to overwhelm the hearth guard. Once his men were wounded their fighting effectiveness was reduced...resulting in them being disabled or running away.
- 1 of the hearth guard received a wound
- Halfdan wounded and captured
- 5 disabled (or dead) including 'Tiny' Sven
- 3 received 2 wounds and ran away
- 2 received 1 wound and ran away
- 1 captured
- 1 escaped (not wounded)